It not only is an actual DLC, but it was also free for a short while. April Fools' Day: It announced DLC that would replace the voice of Elohim with the voice of Serious Sam on April 1, 2015.A subtle (though increasingly less so as you get deeper in the game) example, where you can read or listen to logs about the fall of civilizations and the direction of humanity, with the implication that humanity was going extinct as they were being written. Apocalyptic Log: The text and audio logs form one.Road to Gehenna show the same event from the perspective of one still inside, if you choose to stay behind. Apocalypse Wow: On finishing the game, the simulation is deleted, which is depicted as everything disintegrating and falling apart.The end of the game causes the simulation to suffer a Metaphysical Annihilation, as the entire world is deleted after you are uploaded to Talos.Humans apparently suffered a Species Extinction, having gone extinct due to an incurable virus. Which is ultimately a very human motive (which is kind of the whole point.) Anti-Villain: Although he's somewhat of a conceited overlord figure with a serious god complex, ultimately the only reason Elohim ever interferes with your mission is because he's afraid that if you succeed, he will at best lose his purpose and be rendered irrelevant, and at worst functionally die.Also, contrary to the ones in Portal, lasers in this game don't hurt the Player Character. Standing in the path of laser beams for about one second disrupts them note which is occasionally required to solve puzzles, but merely passing through them doesn't, which saves a lot of time once the beam puzzles start getting complicated.A post-launch patch added two more: a special autosave that's never overwritten after getting all the sigils needed for the main story, so you can watch all the endings easily, and a button to make the game go at double speed to cut down on travel time.Lastly, you can get the assistance of a messenger in certain puzzles, once you unlock them, though they are extremely limited in number, totaling three in a game with more than 120 puzzles. Also, if you take too long on a puzzle, Elohim will suggest you leave the puzzle for another day note You get achievements both for persistence and heeding Elohim's words. You can reset a puzzle that you managed to get stuck on by holding down the reset key. In doing so, they choose an epitaph and lie dormant in a sarcophagus until awoken to give advice. If one of Elohim's children exceeds at the puzzles they've been tasked with solving, they're given the chance to give up their life and become a "messenger", charged with aiding those who come after them. Angelic Transformation: Occurs symbolically.And considering the state of the real world at that point, everything in the game is relatively anachronistic anyway. Justified in the sense this is just a virtual world. Anachronism Stew: Features like computer terminals, powered turrets and electrical switches among the ruins of Greek, Roman, Egyptian, and medieval structures.At the same time, the IAN team doesn't seem to have intended for EL-0-HIM and Milton to become self-aware, as they eventually did. Creating a defiant robot isn't a problem for humanity since they're all dead. Is a Crapshoot: Invoked and independently played straight: the purpose of the simulated world is to create a robot that is intelligent enough to solve puzzles and plan long-term, but also curious and tenacious enough to defy authority. After the End: Heavily implied to be the case in the real world, if you pay attention to the audio and text logs, which imply that the end came about due to a virus released from melting permafrost, caused by Global Warming, killing off humanity.who desperately sought meaning in the world, and Shepherd, the guide who gives the most helpful and positive advice of all the bots, are one and the same: Sheep took on the moniker of Shepherd after climbing the Tower and learning the truth of the simulation, but being blocked by Samsara from ascending. Actually, I Am Him: When climbing the Tower, the player learns that Sheep, the questioning A.I.They react not only to the player, but also wall-mounted turrets. Action Bomb: One test obstacle is a black, floating mine that will charge at specific targets when they get within a certain radius, detonating on impact.There are a number of star sigils that require exploration and more creative solutions (such as solving one of the puzzles in a different manner, or finding ways to use elements of a puzzle outside of the normal puzzle bounds) to access, and the various messengers that you can wake. 100% Completion: You only need to collect about 90-some of the actual sigils to complete the game.The Talos Principle provides examples of the following tropes: Has nothing to do with that Talos, or with Talos One.
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